Search found 20 matches

by VoodooKing
Sat Jan 25, 2020 1:45 pm
Forum: Suggestions
Topic: Ocean spawn rates
Replies: 5
Views: 4521

Re: Ocean spawn rates

Will the boats and horses be usable anywhere or you plan on them just being like rentals from towns that get you from one town to the next? Or if they are usable anywhere do you plan for players to be able to dock thier ship anywhere or certain areas? If you allow free roam of the ocean with the boa...
by VoodooKing
Thu Jan 23, 2020 4:11 pm
Forum: Suggestions
Topic: Ocean spawn rates
Replies: 5
Views: 4521

Re: Ocean spawn rates

Boats and horses huh? How do you plan those?
by VoodooKing
Thu Jan 23, 2020 2:50 am
Forum: Suggestions
Topic: Ocean spawn rates
Replies: 5
Views: 4521

Ocean spawn rates

The oceans could use a little increase in spawn rates, the amount that spawn, not the rate at which they spawn.
by VoodooKing
Mon Aug 19, 2019 7:05 pm
Forum: Suggestions
Topic: Alchemy
Replies: 1
Views: 3029

Alchemy

Alchemy has plenty of craftable items. However most of the potions no one would bother with crafting. And the jewelry cant be crafted unless one farms silver rings or silver necklaces from wraiths. Which isnt too bad. But once you hit higher levels and need titanium rings and necklaces its a bit dau...
by VoodooKing
Mon Jan 28, 2019 1:50 pm
Forum: Suggestions
Topic: Level 70 weapons
Replies: 0
Views: 6624

Level 70 weapons

Currently there are no level 70 weapons, one suggestion you could make elemental sets of weapons for level70, would go along with the elemental armor sets.
by VoodooKing
Mon Jan 28, 2019 6:19 am
Forum: Game Bugs
Topic: Offhand Arrow/bolt bug
Replies: 4
Views: 4654

Re: Offhand Arrow/bolt bug

Also, while wielding a Bow/crossbow, it allows the player to still wield a shield as well, so if a player just wants to whack an enemy with a bow or crossbow with no ammo they can just use a shield bonus armor. Not sure if you intended it this way or not.
by VoodooKing
Mon Jan 28, 2019 6:14 am
Forum: Suggestions
Topic: The Future of Spells
Replies: 1
Views: 3614

The Future of Spells

I was thinking for spells, once you figure out the artwork for them, you could potentially make each element have 5 tiers or so. Tier 0, would be basic spells you can buy in the first shop, that would require player level 1, elemental level 0 and a base intelligence of say 15. Tier 0: fire, wind, wa...
by VoodooKing
Mon Jan 28, 2019 6:01 am
Forum: Suggestions
Topic: Crafting
Replies: 1
Views: 3561

Crafting

The way crafting is currently is very discouraging to the player. First off, if you fail to smelt, or mill your material you lose your entire stack and dont even gain the 1/3 xp from it like every other skill does from failing. I think that instead of having each skill have a set stat requirement fo...
by VoodooKing
Mon Jan 28, 2019 3:01 am
Forum: Suggestions
Topic: Quest: Yetti Outbreak
Replies: 1
Views: 3997

Quest: Yetti Outbreak

Again I suggest changing the reward for this quest or lowering the weight on potions. With an empty inventory at lv44, I have 35/232 carry capacity and cant finish the quest.

The reward weighs 200.
by VoodooKing
Wed Jan 23, 2019 10:08 pm
Forum: Game Bugs
Topic: Wisdom Spell
Replies: 3
Views: 3907

Re: Wisdom Spell

Any plans to change the way bless, wisdom, nimble, brawn work? They all give a set +9 to stat, and dont seem to scale up at all with int or skill level. Or did you plan to make higher level buffs? Right now mages are weak because spell damage doesnt increase much and there arent any higher level spe...