Search found 17 matches

by VoodooKing
Mon Aug 19, 2019 7:05 pm
Forum: Suggestions
Topic: Alchemy
Replies: 1
Views: 123

Alchemy

Alchemy has plenty of craftable items. However most of the potions no one would bother with crafting. And the jewelry cant be crafted unless one farms silver rings or silver necklaces from wraiths. Which isnt too bad. But once you hit higher levels and need titanium rings and necklaces its a bit dau...
by VoodooKing
Mon Jan 28, 2019 1:50 pm
Forum: Suggestions
Topic: Level 70 weapons
Replies: 0
Views: 691

Level 70 weapons

Currently there are no level 70 weapons, one suggestion you could make elemental sets of weapons for level70, would go along with the elemental armor sets.
by VoodooKing
Mon Jan 28, 2019 6:19 am
Forum: Game Bugs
Topic: Offhand Arrow/bolt bug
Replies: 4
Views: 1039

Re: Offhand Arrow/bolt bug

Also, while wielding a Bow/crossbow, it allows the player to still wield a shield as well, so if a player just wants to whack an enemy with a bow or crossbow with no ammo they can just use a shield bonus armor. Not sure if you intended it this way or not.
by VoodooKing
Mon Jan 28, 2019 6:14 am
Forum: Suggestions
Topic: The Future of Spells
Replies: 1
Views: 595

The Future of Spells

I was thinking for spells, once you figure out the artwork for them, you could potentially make each element have 5 tiers or so. Tier 0, would be basic spells you can buy in the first shop, that would require player level 1, elemental level 0 and a base intelligence of say 15. Tier 0: fire, wind, wa...
by VoodooKing
Mon Jan 28, 2019 6:01 am
Forum: Suggestions
Topic: Crafting
Replies: 1
Views: 590

Crafting

The way crafting is currently is very discouraging to the player. First off, if you fail to smelt, or mill your material you lose your entire stack and dont even gain the 1/3 xp from it like every other skill does from failing. I think that instead of having each skill have a set stat requirement fo...
by VoodooKing
Mon Jan 28, 2019 3:01 am
Forum: Suggestions
Topic: Quest: Yetti Outbreak
Replies: 1
Views: 958

Quest: Yetti Outbreak

Again I suggest changing the reward for this quest or lowering the weight on potions. With an empty inventory at lv44, I have 35/232 carry capacity and cant finish the quest.

The reward weighs 200.
by VoodooKing
Wed Jan 23, 2019 10:08 pm
Forum: Game Bugs
Topic: Wisdom Spell
Replies: 3
Views: 888

Re: Wisdom Spell

Any plans to change the way bless, wisdom, nimble, brawn work? They all give a set +9 to stat, and dont seem to scale up at all with int or skill level. Or did you plan to make higher level buffs? Right now mages are weak because spell damage doesnt increase much and there arent any higher level spe...
by VoodooKing
Wed Jan 23, 2019 4:10 pm
Forum: Game Bugs
Topic: Wisdom Spell
Replies: 3
Views: 888

Wisdom Spell

The wisdom spell grants the player targeted an intelligence buff of 9. If a player casts it on another player. The buff allows that player to learn any spell within the new intelligence range and cast it, of course they cant cast it once wisdom wears off, but it's still learned. Did you intent for t...
by VoodooKing
Sun Jan 20, 2019 3:00 pm
Forum: Suggestions
Topic: Quest: The Crypt
Replies: 1
Views: 515

Quest: The Crypt

I suggest changing the reward for this quest or lowering the weight on potions. With an empty inventory at lv29, I have 27/166 carry capacity and cant finish the quest.

The reward weighs 163. Had to bank my entire equipment to finish it lol.
by VoodooKing
Sat Jan 19, 2019 9:04 pm
Forum: Suggestions
Topic: Enchanting?
Replies: 1
Views: 431

Enchanting?

I've noticed on gear it has enchantment slot and enchantment cost. Is this going to be a feature in the game at some point? If so what's the plan for it? One form of enchanting that would be nice to see and beneficial to crafters. Would be adding in like +1,+2,+3,+4,+5 versions of equipment. And mak...