Search found 17 matches

by Uhabaa
Sun Nov 02, 2014 6:11 pm
Forum: Game Bugs
Topic: Open ALPHA testing bug list
Replies: 69
Views: 39841

Re: Open ALPHA testing bug list

Tried logging in for the first time in a long time - it started updating apparantly all of the game files as if the game as being rebuilt. Anyway, on my first attempt to log in after the update finished, it couldn't contact the server: http://screencast.com/t/G7w3DqSN According to Kisnardonline.com ...
by Uhabaa
Wed Oct 22, 2014 11:28 am
Forum: Game Bugs
Topic: Open ALPHA testing bug list
Replies: 69
Views: 39841

Re: Open ALPHA testing bug list

I minimized another application (League of Legends) and switched focus to Kisnard which was already open. I tried cutting a tree, but nothing happened.. I tried a few times, nothing - I couldn't move either. Next time looked at kisnard, this was what I saw: http://screencast.com/t/Ndhi1Em9kvN9 EDIT:...
by Uhabaa
Mon Oct 20, 2014 1:50 pm
Forum: Suggestions
Topic: Open ALPHA testing missing features
Replies: 12
Views: 10657

Re: Open ALPHA testing missing features

Yeah, that's a missplaced thread. Can't you just move it to suggestions forum with admin rights, though? Also, how is smelting/milling supposed to work right now? Do you either fail them all or succeed them all? Me and pCounter agreed that we always got x amount of planks if we milled y amount of lo...
by Uhabaa
Mon Oct 20, 2014 1:29 pm
Forum: Game Bugs
Topic: Open ALPHA testing bug list
Replies: 69
Views: 39841

Re: Open ALPHA testing bug list

pCounter told me I could wear the decorative mace, with a claimed level requirement of 12, from level 1 and true enough I'm lvl 7 and wielding it now.
by Uhabaa
Mon Oct 20, 2014 1:20 pm
Forum: Game Bugs
Topic: Open ALPHA testing bug list
Replies: 69
Views: 39841

Re: Open ALPHA testing bug list

I did that because the action doesn't yet have a sound file and it's really hard to tell if I missclicked or something else was wrong XD Can't you get the best from both worlds by first losing your resources after the crafting is done since, if you die, the resources will remain on your body, which ...
by Uhabaa
Mon Oct 20, 2014 1:16 pm
Forum: Suggestions
Topic: Open ALPHA testing missing features
Replies: 12
Views: 10657

Re: Open ALPHA testing missing features

Option to choose number of items to create from crafting menus. For instance when making wooden shields from planks, just give one command to create 15 shields, or until inventory is full. Personally it makes a lot more sense for me, since it's a time-restricted game, that it takes longer to create ...
by Uhabaa
Mon Oct 20, 2014 1:11 pm
Forum: Suggestions
Topic: Open ALPHA testing missing features
Replies: 12
Views: 10657

Re: Open ALPHA testing missing features

pCounter suggested a 're-use'-button. I think that's a terrific idea!! Instead of double-clicking your axe in your inventory all the time, after doing it one time you can simply press the reuse button and click the resource.
by Uhabaa
Mon Oct 20, 2014 1:04 pm
Forum: Game Bugs
Topic: Open ALPHA testing bug list
Replies: 69
Views: 39841

Re: Open ALPHA testing bug list

Milling. We can't figure out how it is actually supposed to work, but it's definitely inconsistent right now. Converting 1 log into a plank yields 15 exp - always. I've tried to mill 2, 3, 4 and 5 logs at a time - I always get 1 plank and 15 exp as a result, losing all the logs. Sometimes when you m...
by Uhabaa
Mon Oct 20, 2014 12:54 pm
Forum: Game Bugs
Topic: Open ALPHA testing bug list
Replies: 69
Views: 39841

Re: Open ALPHA testing bug list

Carpentry. I don't know if it's possible to fail the creation of a wooden shield, but if you cancel the action you lose the required planks. (The expenditure of ressources should coincide with the success or failure to create an item).
by Uhabaa
Sun Oct 19, 2014 4:34 pm
Forum: Suggestions
Topic: Open ALPHA testing missing features
Replies: 12
Views: 10657

Re: Open ALPHA testing missing features

Would suck to buy a war-maul and not be able to carry it ^^ - I found myself not wanting to buy a basket and pickaxe because I didn't know their weight. On the note of T.M.I on tooltips, in the long run it may be favorable to categorize items in types such as consumable/equippable/tool/etc, since th...