Version 0.9.7 (Open Beta) - 02/21/2016

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admin
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Version 0.9.7 (Open Beta) - 02/21/2016

Post by admin » Sun Feb 21, 2016 11:39 pm

New Features

NPCs with chats and/or quest available show bubbles over their head. The 'Q' and 'C' will be colored for available, in progress, and completed.
Able to travel to Corsinth Castle and progress to harder monsters
Added drops to many monsters
Locked down GM DEV window more - no longer show players online to non gmdevs who open the window (even though friends window has it)
SITE: make navigation more streamlined
SITE: addition of image slideshow on homepage

Gameplay Changes

Tweaked the exp tables at lvl 45+
Have to be able to reasonably hit a monster to gain blocking exp (and be actively attacking)
Redrew the whole mainland - made the map much smaller - more intimate
Balanced many aspects of the game - tradeskill success rates, monster strength, etc.
Failing on crafting (Alchemy, Blacksmithing, Carpentry, Cooking) gives 1/3 of successful exp

Bug Fixes

Fix guards not following the mob target well
Selling items in shop show as their correct price (half of what they can be bought for)
NPC and mobs randomly getting stuck in place

Known Issues

Issues with painting font sizes changes live (after next line they are fixed - i.e. new chat comes in)
Ubuntu/Mac: handful of issues tracked separately - primary support focus on Windows
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Crusher
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Re: Version 0.9.7 (Open Beta) - 02/21/2016

Post by Crusher » Wed Mar 30, 2016 6:54 pm

How do I travel to the new area? I've searched all over.

Crusher
Posts: 10
Joined: Thu Dec 18, 2014 5:15 pm

Re: Version 0.9.7 (Open Beta) - 02/21/2016

Post by Crusher » Wed Mar 30, 2016 7:21 pm

Nevermind I found it.

admin
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Re: Version 0.9.7 (Open Beta) - 02/21/2016

Post by admin » Wed Mar 30, 2016 9:22 pm

Crusher wrote:Nevermind I found it.
:D
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