Post Version 0.9.9

Suggestions to the game can be made here.
admin
Site Admin
Posts: 506
Joined: Fri Mar 02, 2012 1:08 am
Location: Hillsdale, NJ
Contact:

Re: Post Version 0.9.9

Post by admin »

If you want to suggest something you need to explain your suggestion lol

No plans to add those type of "active" skills as of yet, but that's a good idea for the future.

Right now the immediate plan is to fix the server stuff, but I do have more tradeskill items already on my TODO list(among many other things).
Image
DEV Proskier

Frostavenger
Posts: 132
Joined: Sat Feb 13, 2016 7:18 pm

Re: Post Version 0.9.9

Post by Frostavenger »

So after playing for an hour or so and talking to Poof and FoxD iv found out what they think. They think healing needs a little love mainly if you fail you heal for half or 1/3 of what the heal would of been.

Their needs to be some minor elemental resists for lower lvl players. I think we can address this by adding some minor elemental resists to rings/ammys with gems in them. Or maybe some more minor items like Evil helm for the other elementals for lower lvl.

Aqua(water),Amathyst(dark),Topaz(earth),Peridot(wind),Ruby(fire),Pearl(Holy)

Blocking skill on items can be very hard to get to less your a dex build.

Crafting Exp is all over the place and what not.

Also it would seem a lower lvl holy weapon for mages around the lvl 15-20 range would be nice so they can have the holy skill to use the holy spells.

Also how monsters will agro to you from 2-3 screens away vs on the same screen.

Ill add more to this over time!

admin
Site Admin
Posts: 506
Joined: Fri Mar 02, 2012 1:08 am
Location: Hillsdale, NJ
Contact:

Re: Post Version 0.9.9

Post by admin »

I'm planning to make all classes get blocking exp (chance to block both types elem/mele dmg)

I like the healing exp. Will add these in to my TODO list.

Also will have to add more weapons for sure. too much to do :X

I'll add some minor elem block to rings, thats a good idea
Image
DEV Proskier

Frostavenger
Posts: 132
Joined: Sat Feb 13, 2016 7:18 pm

Re: Post Version 0.9.9

Post by Frostavenger »

So I think you should add a Steel Hammer. Iron Hammer Bronze Hammer and Gold Hammer for black smiting (easyish art to do, Just recolor the current hammer :P ) This way as you lvl up Black smiting you gain a new tool every X lvls that boosts your EXP or chance to not fail.

Also with 90 str and 35 skill making Iron arrows its only 28% base and 28.7% with all my str and skill.

admin
Site Admin
Posts: 506
Joined: Fri Mar 02, 2012 1:08 am
Location: Hillsdale, NJ
Contact:

Re: Post Version 0.9.9

Post by admin »

Yeah I already have a huge list of new tools and the like that I want to add. Will take some time and artwork for sure. I don't like to use recolors. Maybe one or two, but not all hammers.

Below was my current TODO list for them. Some more obvious ones too like pickaxes, etc.

================Alchemy===============
<CRUCIBLE>
<MORTAR AND PESTLE>

=============Blacksmithing=============
Hammer (lvl 4)
<STEEL HAMMER>
<GOLD HAMMER>

===============Carpentry===============
Carpentry Tools (lvl 4)
<IRON CHISEL>

================Cooking================
Cooking Mitts (lvl 16)

================Fishing================
Fishing Pole (lvl 1)
Sturdy Pole (lvl 34)

================Foraging================
Basket (lvl 1)
<DEEP BASKET>
<MAGIC POUCH>

===============Harvesting===============
Farmers Hat (lvl 17)

=============Lumberjacking=============
Hand Axe (lvl 1)
Bow Saw (lvl 9)
Hand Saw (lvl 28)

================Milling================
<DRAW KNIFE>

================Mining================
Pickaxe (lvl 1)

================Planting================
Shovel (lvl 1)
Hoe (lvl 5)
<SPADE>

================Smelting================
Smelting Apron (lvl 15)

================Tailoring================
Sewing Needle (lvl 4)
<GOLDEN NEEDLE>
Image
DEV Proskier

Post Reply