Healing.

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Frostavenger
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Joined: Sat Feb 13, 2016 7:18 pm

Healing.

Post by Frostavenger » Tue Mar 14, 2017 12:59 am

So after talking to FoxD and Poof. They came up with a decent idea for healing. Say if you fail the heal you would at least get half or 1/3 of the amount it would of healed if your landed it.

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Re: Healing.

Post by admin » Tue Mar 14, 2017 2:27 pm

Easy enough - I'm fine with that/I like it. I'll change it to 1/3... adding to TODO list.
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Frostavenger
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Re: Healing.

Post by Frostavenger » Mon Apr 03, 2017 10:51 pm

Ok so I think we should use this part of the forums to talk about Healing and what not.

So what we talked about a bit on discord was moving potions to a dbl click system and when you use a potion it puts it on a cool down for 5-7 seconds.

But keeping food on the current system where you need to use it on yourself/others.

Potions can be a More pricey item and weigh a little more then food since they will be instant and heal for a bit more then food. Also maybe just have potions be tied to your overall lvl to use instead of healing skill.

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Re: Healing.

Post by admin » Sat Apr 08, 2017 1:22 am

Thanks again for posting this. Added to TODO list.
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Re: Healing.

Post by Frostavenger » Mon Apr 10, 2017 1:25 am

Oranages Heal for 50, Lvl 25 with 29 Skill to use. Sold in Maraketh/The Capital Sold for 200gold per
Bananas Heal for 58, Lvl 30 with 34 Skill to use. Sold in Drisdin 350gold per
Sand Pears heal for 65, lvl 45 overall to use skill lvl of 50. Sold in Thoalap 550gold per
Blue Berries heal for 68 lvl 50 overall to use Skill lvl of 65. Sold in Biree sold for 800gold per

I also think food items should have at least a 1-2 Sec Cooldown b4 they can be used again



Apples to be sold in Ornarl/Castle/The Capital.

Now if you wish to you can add seeds for all of these to be planted when you get farming all set up and that. But these are just some ideas.

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Re: Healing.

Post by admin » Mon Apr 10, 2017 12:39 pm

LOVE IT. thank you. On my to-do list.
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