Crafting

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VoodooKing
Posts: 16
Joined: Mon Dec 31, 2018 7:05 pm

Crafting

Post by VoodooKing » Mon Jan 28, 2019 6:01 am

The way crafting is currently is very discouraging to the player. First off, if you fail to smelt, or mill your material you lose your entire stack and dont even gain the 1/3 xp from it like every other skill does from failing. I think that instead of having each skill have a set stat requirement for its bonus, it should be for the individual crafted item. Given carpentry is set to be a strength based skill, but all the end tier craftables in it are based around a dexterity build, meaning that a player maining dexterity wont have the bonuses needed to help craft thier high tier gear. You could simply switch tailoring to intelligence based, and carpentry to dex based to even it out.

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Re: Crafting

Post by admin » Mon Jan 28, 2019 11:30 pm

I'll likely just "switch tailoring to intelligence based, and carpentry to dex based to even it out"

Will also add to backlog to increase exp gained from failure
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