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Kisnard Online is a free to play, 2D fantasy/medieval pixel art mmorpg!  Kisnard online was inspired by Dransik, Ashen Empire, Runescape, and Ultima Online.  Adventure on quests, explore the huge world, specialize in various tradeskills, slay mythical monsters, team up to fight bosses, interact with many npcs, grow powerful in level and name, loot rare treasures, duel other players in live pvp, and much much more.  Kisnard Online is constantly being improved with new content and features.  All game related info will be posted here and on Discord.  Come join us in game!

Bodies on the floor


The skeleton definitely needs some work drawing wise, but as you can see there are now bodies (corpses) in game.  Each ‘corpse’ contains the player’s full backpack, possibly 1 equipped non-looted item/up to 2 looted items.  I think the player will be able to right click on his/her corpse to pickup and auto re-equip at the same time.  If the player equips any item(s) into those slots, post-mortem, on the way back to the corpse and then tries to right click the corpse those items will remain in the corpse.  I am going to post some thoughts on death gameplay rules on the forums *Forums closed, moved to Discord* – come have a say.

Decaying bodies upon death


Reading & storyline


Working on a reading system so players can dive into the storyline (lore) of the game.  Books, signs, scrolls, etc. will be scattered throughout the game.  I want to make some of the interfaces look a little bit better than plain java!

Read books in game

*EDIT* 04/13/2014

Text is automatically pulled in from the client side.  You can flip pages.  Working on integrating into quest system.

Flip pages on books


Save account, less typing


Each ‘save account name’ is saved per character configuration file.  It is the little things that make playing easier/faster.  The config file that was updated most recently(last played character) is used when the client starts(opening the game).

Remember account feature



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