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Kisnard Online is a free to play, 2D fantasy/medieval pixel art mmorpg!  Kisnard online was inspired by Dransik, Ashen Empire, Runescape, and Ultima Online.  Adventure on quests, explore the huge world, specialize in various tradeskills, slay mythical monsters, team up to fight bosses, interact with many npcs, grow powerful in level and name, loot rare treasures, duel other players in live pvp, and much much more.  Kisnard Online is constantly being improved with new content and features.  All game related info will be posted here and on Discord.  Come join us in game!

Options, control freaks rejoice


I added lots of options to the game.  Each window can be set to its own level of transparency.  I am almost done coding tradeskills and only have crafting(which requires a GUI) left to do.  I figured I would share this image for the control freaks out there.  I wanted to make sure that I gave players plenty of options so they can fully immerse into the game.

Transparent menus and game options


Tradeskills and professions!!


I am making great progress on tradeskills and I wanted to share a teaser.  The game development is much smoother now that I have a fairly solid code base to utilize.  I have to say the worst part of game development is still writing the GUI code.  It just never looks right or behaves quite the way I want.  Below you can get a view of what the ‘foraging’ tradeskill will look like.

Tradeskill foraging skill berries


Regression testing made easy


Building testing right into code makes life so much easier.  It may seem like a huge waste of time, but when you don’t have much time a simple error message makes a world of difference.  Debugging without a clue is no fun, so glad I over error message. Test early and often!

Easily found bug

On that same over-protective coding note… I have been writing my server side ‘stop client-hackers’ for every protocol message.  Here is to hoping the game will not be ruined by exploiters!



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