Kisnard Online is a free to play, 2D fantasy/medieval pixel art mmorpg! Kisnard online was inspired by Dransik, Ashen Empire, Runescape, and Ultima Online. Adventure on quests, explore the huge world, specialize in various tradeskills, slay mythical monsters, team up to fight bosses, interact with many npcs, grow powerful in level and name, loot rare treasures, duel other players in live pvp, and much much more. Kisnard Online is constantly being improved with new content and features. All game related info will be posted here and on Discord. Come join us in game!
Version 1.1.0 patch
New Features
- New quests and weapons
- Actions window now shows animations for the cooldowns (spell, potion, and food)
- Added ability to auto craft
- Potions now have sound effect
- Potions now show health animation when players use them
- New mid level elemental armor and weapons
- Chat announcement for active events when you login
- Actions bar numbers stand out more
Gameplay Changes
- Decreased potion wait time
- Food will grant more hp/mana than potions – values changed to be forumla-driven based on level
- Tradeskill recipe success rate values changed to be forumla-driven based on level – majority have close to doubled
- Tradeskill recipe exp values more than doubled
- Serpent set sprite no longer requires dagger to be equipped
- Tradeskill gathering exp slightly increased
- Weapon and armor sell price dropped from 25% to 10%
- Tradeskill weapon and armor success rates lowered, but exp doubled
- SITE: Deleted characters are hidden from various pages
Bug Fixes
- SITE: Registration form was throwing an error
- SITE: Wiki supports multiple crafting recipes for same item
- If you crashed while walking you would be stuck in a loop on next login
- Added commas between large numbers for readability
- Cleaned up some fuzzy sounds and music files
- Bank will not open in random area when unlocking 2 or 3
- Walked extra step when blocked by mob or npc that moved after you stopped walking
- Leveled up messages are red
- Incorrect heal amount painting
- Casting spells did repaint mana amount
- Server side trade logic and messages
- Server side distribute messages logic tweaks
- Potions, shards, teleports, boosts, and unlocks did not update weight
- Guild create faction was sending localized command instead of expected English
- When smelting lead ore with maxed out backpack you could lose the ignots
- Tradeskill processing and finishing were sometimes showing failure when you succeeded
- ‘Green Slime’ item now drops
- Item boost rates text was showing for already past events
Version 1.0.0 patch
New Features
- Ability to run server boost events without restarting server
- Premium items to boost exp, gold, luck, grim/putrid/boss spawns, and wiki unlock rates
- Premium shop will now announce how much currency you lack when attempting to purchase
- Added option to prevent NPC targeting – defaults to on
- Time of day dusk and dawn chat notifications
- NPC with quests to aide new players find the snake cave on n00b island
- Map updates and miscellaneous points of interest
Gameplay Changes
- Increase exp for smelting and milling – updated retroactively – all characters stat points are reset
- Merged Shop Trades window price and currency columns
- Added food/potions to more shops
- Added arrows/bolts to more shops
- Added spell scrolls to more shops
- 1 elemental armor point for every 2.5 skill levels (was 1 for every 4)
- Increased the amount of exp/gold given for daily quests
- Adjusted speedhack prevention code to be more aggressive
- Increased grim, putrid, and boss spawn rates
- Increased afk timeout from 8 to 15 minutes
- Changed luck bonus for drops and gathering drops to be non-capped
- Now granting exp/gold buffs on quest and daily quest completion
- Dexterity and Intelligence are now factored into total attack (50% of strength)
- Deleting characters are just hidden to maintain referential integrity
- Increased health/mana gain amount while idle
- Reduced cooldown duration for potions
- Only able to send one trade request at a time
Bug Fixes
- Server time math issues resolved – all time based things more accurate – cooldowns, buffs, attacks, etc.
- Picking up weapons, armors, and items from the ground happens in the order they are displayed
- Able to ctrl click tradeskill items/resources to see name and type
- Missed quests to no longer show quests for other races
- Missed quests table was not removing values when you accepted the quest
- Able to click to edit the Missed quests table
- Connection code cleanup
- Fixed font overlapping issue when selecting a large font size
- Death noise was no longer playing
- Fixed all EXP buffs and calculations
- Fixed all LUCK buffs and calculations
- Fixed all GOLD buffs and calculations
- Fixed bug that caused luck reduction forumlas for higher level rarity to be additive on each drop
- When you die as a coward (due to logging out while in active pvp) you will get messages about your equipment drops upon next login
- Guild transfer leadership was not saving to the DB correctly
- Fixed many bugs with trades – hopefully none left
- Unable to loot body if you open corpse and then teleport/get summoned/move/etc.
Version 1.0.0 LIVE
The game is no longer being called beta, but rather LIVE! There are so many bug fixes. There is tons of new content. I have the Android version on the brink of being launched.
The site got a makeover with a new navigation bar for the most important pages. This is all in preparation to really go LIVE on Android too.
There are lots of new features here too. I am done pretending the game is not PRODUCTION ready. This is it! Enjoy and don’t forget to post any bugs on the forums and tell your friends.
Check out the release notes:
Version 1.0.0 (Live) – 02/16/2020 *Forums closed, moved to Discord*