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Kisnard Online is a free to play, 2D fantasy/medieval pixel art mmorpg!  Kisnard online was inspired by Dransik, Ashen Empire, Runescape, and Ultima Online.  Adventure on quests, explore the huge world, specialize in various tradeskills, slay mythical monsters, team up to fight bosses, interact with many npcs, grow powerful in level and name, loot rare treasures, duel other players in live pvp, and much much more.  Kisnard Online is constantly being improved with new content and features.  All game related info will be posted here and on Discord.  Come join us in game!

Password Hardening & Encryption


I have been working on strengthening the password encryption and salting algorithms.  Unfortunately, in order to do so, all registered accounts will need to click the link sent to their email address.  You do not have to “change” your password if you do not wish to, but you will need to follow the link and re-enter it.  Thanks for your understanding and please appreciate that this one time hassle is for your security.  The last thing I want is to accept your data without ensuring it is secure.


It’s Alive… Movement!


It only took me a little over a year(first line of code was written 09/04/2011).  Players can actually walk around now and interact and the other players can see movement live, as it happens.  It certainly is a long way away from a game, but it is getting there.  Check out the fraps below to see the active movement of different characters.  Players would move at the same time(or microseconds apart) if I had more than one computer to play on.


Help, you’re gonna need it…


There is nothing worse than playing a new game and having out of date help. You have no idea what to do and most often make bad decisions that are un-changeable or cost money to change. Yuck.  With a bit smart coding for the future, I was able to make the in game help window pull directly from the website and parse itself nicely.  What exactly does this mean?  Update once, in one place, and have it be up-to-date everywhere!  Now I just need to make the game more “playable” so there is something to actually be confused about.  After all is said and done, I will also need to remember to update the help on the website. :p

Automatically updated in game help from website help



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