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Kisnard Online Release Notes

 This page will be constantly updated with each new version of Kisnard Online!  You can find what new features, bug fixes, and other information a certain update contains.  This information will also show directly in the game client.

Version 0.9.6 (Open Beta) - 02/06/2016

New Features

  • Weapon/Armors/Items will show requirements (stength, level, etc.) in green or red color - quick way to see if you are able to equip/use item
  • New GUI window skinning (borders, font, etc.)
  • More weapons, armors, items, and monsters - some have made it on Brethden (n00b island)
  • Show weapon class, elemental type, and any buffs on (weapon/armor/item popups)
  • Updated item table with level requirements, skill requirements, and skill types
  • Added some bonuses to many weapons, armors, items, and spells (i.e., Bow Saw, Carpentry Tools, etc.)
  • Added level and skill requirements to tradeskills
  • Added lots of drops to the game
  • Worked on drawing more of the map (past n00b island)
  • Message when selling an item appears in chat window
  • Characters window has placeholder images in the equipment slots to identify what each slot holds
  • Added more land and monsters to Brethden
  • Added new quests to Brethden
  • Added exp type and exp amount to the quest details tabs
  • Added a premium shop to the game - can be accessed anytime from the buttonbar
  • Adding an entire crafting tree for Blacksmithing, Crafting, and Alchemy... Cooking TODO
  • Certain complete armor sets will change your sprite into a paperdolled version (i.e., chainmail set, cloth set, etc.)
  • Bows with arrows and crossbows with bolts allow you to attack from a distance
  • Able to see all on screen attacks and damage animations/numbers
  • Able to toggle seeing island/town names on the minimap
  • Able to change colors of health and mana bars
  • SITE: added skills and crafting wiki pages
  • SITE: added crafting recipe/ingredient details and premium shop to weapon/armor/item wiki pages
  • SITE: updated the wiki with all of the changes to database tables
  • SITE: wiki now contains spells page with unlockable details (to be added to game when spells are implemented)
  • SITE: wiki now shows weapons, armors, items, and spells increases (if they have any) - unlockable of course
  • SITE: wiki now shows quest gives/tasks/rewards on the weapons, armors, and items pages
  • SITE: wiki now shows quest tasks on the monster pages
  • SITE: much better looking favicon

  • Gameplay Changes

  • Drastically reduced the amount of time it takes to load the map (on game start and while walking around)
  • You can now doubleclick on a finishing tradeskill map spot (i.e. blacksmith's anvil) to open the recipe list
  • Changed shop list (buy/sell) to be in a sortable/resizable table
  • Able to adjust shop window size
  • Able to equip arrows and bolts
  • Crafting window recipes are displayed in level order (low to high)
  • Quest progress completion percentage is now calculated at the subtask level
  • Bats nerfed a little bit
  • You can log back into your account from the same IP address if your game crashes (before inactivity kicks you)

  • Bug Fixes

  • Few issues with sight lines in buildings fixed(when an outside door is opened should be able to see outside)
  • Fixed tons and tons of GUI issues - if you find anything else post in forums
  • Help sections load much faster and asynchronously (do not lag while loading)
  • Fixed NPC and mob targeting issues
  • Fixed NPC and mob targeting only in a straight line
  • Crafting/skills window opens partially scrolled down
  • Fixed issue with acting on wrong row after table sorting
  • Gathering and Finishing tradeskills now properly reflect success rate

  • Known Issues

  • Issues with painting font sizes changes live (after next line they are fixed - i.e. new chat comes in)
  • NPC and mobs randomly getting stuck in place
  • Ubuntu/Mac: handful of issues tracked separately - primary support focus on Windows

  • Version 0.9.5 (Open Alpha) - 08/31/2015

    New Features

  • TONS
  • OF
  • NEW
  • ART!!
  • New, animated, playable character sprites
  • Support for animated, npcs, mobs, sprites, etc.
  • Entire map(outline) has been drawn
  • WIP new city - Corsinth Castle - on the main island
  • Players can now go underground at certain places (ladders/caves/etc.)
  • NPC dialogs/quests will now show the required level if you don't meet it
  • SITE: website is now mobile optimized - responsive
  • DEV/GMs can change their own or player's levels (overall & skills)
  • DEV/GMs can hide black painted (non-sight line) areas
  • Server stats are now saved, for each day, in the database (prettymuch everything is tracked - how many time players have mined, leveled, loged in, etc.)
  • Can now override players sprites
  • Players can change font sizes of some things (chat, healing/damage numbers, etc.)

  • Gameplay Changes

  • DEV/GMs can go invisible at will
  • Add new rarity level (COMMON = white, UNCOMMON = cyan, RARE = green, UBER = orange)
  • Minimap will not show when underground
  • Unable to see in buildings unless the door is open or character is standing next to window or door(with window)

  • Bug Fixes

  • Shop window will no longer switch to sell tab (when on buy tab) when moving something in your backpack
  • Fixed SSL server issues due to vulnerabilities found in OpenSSL
  • Fixed server logout announcements

  • Known Issues

  • Few issues with sight lines in buildings (when an outside door is opened should be able to see outside)
  • Blue background monsters - will be replaced with animated gifs soon
  • Help window tabs 1 space off
  • Issues with painting font sizes changes live (after next line they are fixed - i.e. new chat comes in)
  • Crafting/skills window opens partially scrolled down
  • Ubuntu: handful of issues tracked separately - primary support focus on Windows
  • Damage numbers/icons do not follow player/entity when moving

  • News


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