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Kisnard Online Release Notes

 This page will be constantly updated with each new version of Kisnard Online!  You can find what new features, bug fixes, and other information a certain update contains.  This information will also show directly in the game client.

Version 0.4.0 (DEV Alpha) - 12/26/2013


New Features


  • Tradeskills (gathering/processing/finishing) working perfectly
  • Quests (task types: Talk/Gather/Kill) - work in progress
  • Quests interface wip - Active/Completed tabs and quest details upon button press in Active/Completed tab
  • Rewrote give/take gold/WAI(weapons/armor/items) code for quests

  • Gameplay Changes


  • Able to equip the same weapon/armor if already wearing it - due to 'looted' wep/arm
  • Weight system added(for weapons/armor/items) instead of stack limits for items

  • Bug Fixes


  • Too many to list until a more stable code base

  • Known Issues


  • Guild chat simply sends to everyone; guilds todo
  • Damage numbers/icons do not follow player/entity when moving
  • Ability to change keyboard keys (movement/toggles/window shortcuts) - just need interface to let you change them



  • Version 0.3.0 (DEV Alpha) - 11/04/2013


    New Features


  • Weapons, Armors, and Items dropping from Monsters and NPCs
  • Buying and selling (weapons/armors/items) from NPC shops
  • Character screen stat increase buttons(2 stat points per level)
  • Tradeskills (gathering/processing/finishing) work in progress
  • Gathering tradeskills have own cursor; processing have animated generic cursor
  • Ability to change keyboard keys (movement/toggles/window shortcuts) work in progress
  • PvP/PvM with death and respawning
  • Data stored in server memory instead of querying database
  • Server checks for syntax of game client requests; hacking/cheating prevention increased

  • Gameplay Changes


  • Monster/NPC/Tradeskill (gathering/processing/finishing) loot is created on kill, not spawn
  • Database is saved every XX seconds; rollback/server shutdown if any errors
  • General world map concept drawn out on paper - Thanks GM Blue Crackpot

  • Bug Fixes


  • Too many to list until a more stable code base

  • Known Issues


  • Guild chat simply sends to everyone; guilds todo
  • Damage numbers/icons do not follow player/entity when moving






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