Dialogue window - 12/14/2013
Dialogue windowDecember 14th, 2013
The dialogue window was a huge pain because of handling multiple language support. The goal is to have it look like a text messaging app. Right now I need to work on having shorter text align right – but as you know I hate GUI code. Certain conversations are for quests, some are for Lore and rpg, and others will consist of the npc ‘shouting’ in the chat window.
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