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Kisnard Online is a free to play, 2D fantasy/medieval pixel art mmorpg!  Kisnard online was inspired by Dransik, Ashen Empire, Runescape, and Ultima Online.  Adventure on quests, explore the huge world, specialize in various tradeskills, slay mythical monsters, team up to fight bosses, interact with many npcs, grow powerful in level and name, loot rare treasures, duel other players in live pvp, and much much more.  Kisnard Online is constantly being improved with new content and features.  All game related info will be posted here and on Discord.  Come join us in game!

Version 0.9.9 patch


New Features

  • File count check or download progress on the login screen
  • Animated weapons, armors, and items (limited content, but will display in all areas)
  • Attack (Weapon and Elemental), Block, and Miss sound effects
  • Secure trading!!
  • Added a rivals window (control click on other players)
  • Able to friend other players or trade with them in the rivals window
  • New walls and floor tiles throughout Kisnard
  • Added in a tier 3.5 set – Barbarian
  • Added in bestiary window – track npc and mob kills and also faction kills and shard counts
  • Added in collections window – track and add weapons/armor/items to your collection
  • Added the ability to buy unlocks from the premium shop
  • Lucky bags and tier 1-5 armor/weapon chests added to the game. Treasure hunters here we come.
  • Convert and upgrade your gemstones in the premium shop
  • Added time of day into the game with different lighting and shadows
  • New NPCs, Monsters, Armors, Rings, Necklaces, Alchemy recipes, quests, etc.
  • Shift targeting – hold down the shift key and move the mouse over a monster/npc/player to attack without having to click on them
  • Hear other players sounds (tradeskills, level up, etc.) and the volume will change based on the distance you are from the source
  • Add last crafted item to top of crafting recipes list – for convenience
  • Add colored allegiance slider to the character window
  • Map changes and updates – new points of interest
  • More drops added to existing monsters
  • Added more healing items to the merchant shops
  • SITE: New factions wiki page – also linked from mobs and npc pages (when faction is unlocked for that mob/npc)
  • SITE: Added wiki unlocks counts on players wiki page
  • SITE: Monster, NPC, and resource wiki pages show map where they are located (not each point – general area)
  • SITE: Changed all pages to use mysqli with prepared statments and sped up database calls
  • SITE: Made browser caching work properly, vastly improved page loading times and ranking
  • SITE: Created thumbnails for random screenshots and updated all screenshots page
  • SERVER: Updated all software to latest versions – dramatic speed improvements on website, forums, and game

Gameplay Changes

  • During PvP (hitting, looting, killing, getting hit) you gain active pvp time – if you log off before it runs out, you die
  • Lowered temp crim time gained when hitting from 60s to 10s
  • Unable to sell or trade looted items
  • Corpses no longer able to be on top of spawn gates
  • Able to take back weapons and armors that were looted from you
  • Updated the look of weapon, armor, item, and spell ctrl detail popups
  • Moved health and mana into a seperate window and no longer on the button bar window
  • Increased monster walk speed
  • Casting aggressive spell on yourself does not make you crim
  • Clicking on yourself does not remove your aggro target
  • Spell cast cooldown client messages to show decimal point
  • No longer painting None (elemental hits)
  • More Goblins added to the cave
  • More Tormented Souls added to the cave
  • Healing chance with items increased from (skill lvl + 25%) to ((skill lvl/2) + 45%)
  • Healing chance with spells changed from (skill lvl + 40%) to ((skill lvl/2) + 50%)
  • Changed what weapons/armors are sold at various shops
  • Increased starting healing items health gain amounts
  • Increased cloth drops
  • Increased monster walk distance when aggro

Bug Fixes

  • Flickering ctrl cursor fixed and cursor is much smoother
  • Issues with painting font sizes changes live
  • Fixed some spells not showing in spell book – Thanks bugreporter!
  • Crash on quest unaccept – thanks to Jade for triggering this bug
  • Added Premium Shop to the options window
  • Locked daily quests window painting small
  • Chat window to not lose focus if hit enter or clicked in it, until pressing send or hitting enter
  • Dying underground does not re-open minimap on respawn if you had it open before you went underground
  • NPC Q-quest bubble not painting right
  • Tradeskill boosting equipment (smelting apron) give bonus
  • Tradeskill finishing tools (hammer) give bonus again
  • Wiki unlocks happening for random things
  • Buff lasting longer than it should (makes client side show negative countdown)
  • No longer getting 1 None exp with each hit
  • Show spell damage number over top of castee
  • Fixed exploitable quest issues


Bestiary window


I made a bestiary and collections window. Here you can see the three different tabs of the bestiary window. They are unlockable in game via the premium shop, but the tracking has happened from almost day 1, so any monsters/npcs you have killed have been tracked all along. I have been planning this feature for a long long time. I always wanted a bestiary in games.

To expand it from just a counter, I really like the idea of monsters dropping faction shards. Eventually maybe I can have them be spendable currency or give certain bonuses towards those factions. I am open to suggestions on ways to make it even better.

bestiary window monster npc factions

I really need to just push the new version already. Maybe will work on finalizing the code this weekend so I can deploy the following weekend!


New Walls and Floors


Work on the trade window is done and I wanted to share the new floor and wall tiles our artist made. Here are just some of the new floors and wall tiles that I added into the new map.

new walls and floors tiles

I’ve said it before and I will say it again, version 0.9.9 is very ambitious. I am working on finishing up some remaining items.



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