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Kisnard Online is a free to play, 2D fantasy/medieval pixel art mmorpg!  Kisnard online was inspired by Dransik, Ashen Empire, Runescape, and Ultima Online.  Adventure on quests, explore the huge world, specialize in various tradeskills, slay mythical monsters, team up to fight bosses, interact with many npcs, grow powerful in level and name, loot rare treasures, duel other players in live pvp, and much much more.  Kisnard Online is constantly being improved with new content and features.  All game related info will be posted here and on Discord.  Come join us in game!

Version 0.2.0 patch


New Features

  • Floating interface, transparent windows, saving window state/position
  • Tile based map for players to explore
  • Game files automatically updated from server
  • Game release notes pane in Login window
  • Player movement via WASD keys or mouse right click
  • Multiple chat modes: general, whisper, global, and guild(todo)
  • Working backpack, bank, character equipment screen, and ground
  • Options menu with language support, window settings, damage delt/received icon/text options
  • Welcome messages upon logging in
  • GUI server option: ability to kick/ban players
  • Skills menu completed; efficent sending of exp
  • Basic interaction with NPCs
  • Monsters/NPCs respawn when killed; warp home when walking too far during agro
  • Weapons and armor dropping from Monsters; items(todo)
  • Weapons, armor, and items show popup description on hover-ctrl
  • Can equip/bank/pickup weapons and armor
  • A lot of server side logging and development tools created

Gameplay Changes

  • Ability to attack players/entities(Monsters/NPCs)
  • Monsters will chase/attack you when in sight; NPCs will attack back when attacked
  • Swear filter on character creation screen/override option
  • Players kicked if speedhacking/cheating/modifying client

Bug Fixes

  • Too many to list until a more stable code base


Artificial Intelligence


I have been working non-stop on the artificial intelligence logic.  As you can see monsters are chasing their target now and in this case surrounding her.  The mobs also will chase you for whatever distance I so desire(some may be more lazy than others).  NPCs, non player characters, also have a bit of ‘pep in their step’; random movement for now.

Monsters chasing and surrounding player


Character equipment screen


As you can see the focus has been on getting the features ready that allow me to put the game online and have some people hacking and slashing.  You are able to equip any gear you find by dragging or double clicking. It will then show up equipped on your character’s equipment screen. I will be working on more of the attacking damage calculations and a banker and bank system.

Character equipment screen



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