Welcome to Kisnard Online
Welcome to Kisnard Online's website - a free to play, mmorpg! Kisnard online is a new 2D fantasy/medieval mmorpg developed by Jay Avondoglio as a tribute to Dransik. Adventure on quests, explore the huge world, specialize in various tradeskills, slay mythical monsters, team up to fight bosses, interact with many npcs, grow powerful in level and name, loot rare treasures, duel other players in live pvp, and much much more. It is currently in development and is a long term project. The game is currently live in open Beta testing. All game related info will be posted here. Come join us in game!
2d, 32 bit graphics, live action, fantasy, medieval mmorpg!
Collect rare treasures and keep them safe!!
Brandish powerful weapons, armor, items – show off your new gear!!
Choose different character races and builds – mage, warrior, archer, etc.!!
Master a variety of weapon, trade, defense, misc. skills!!
Slay epic monsters, find rare treasures, journey to the edges of the realm!!
Buy from and sell to various shopkeepers throughout the lands!!
Join ranks and lead your guild to victory!!
Live action combat – slay monsters, npcs, players – loot from corpses!!
Craft weapons, armor, items with various tradeskills – blacksmithing, carpentry, alchemy, etc.!!
Unlock sections of the shared Wiki website while playing the game! Compete to unlock the most.
Collect, trade, upgrade, and horde valuable gems!!
Manage your friend list - keep in touch!!
Posted on January 12th, 2017
Work on the trade window is essentially completed. I wanted to share the location maps that I added to the wiki. You can see where the mobs, npcs, and tradeskill instances are roughly located. For the math fans out there I used all of the data points and calculated centroid clusters. For those interested in reading up on centroids. Fun stuff! Little preview of the location map for Snakes below.
I’ve said it before and I will say it again, version 0.9.9 is very ambitious. There is so much good stuff coming.
Our composer, Tanaka, is working on the last song for the game. All sounds effects that he has been working on are complete. I am sure there are more I will eventually want/need, but for now he has completed his list.
I am also working on upgrading the technology stacks(php, mysql, apache) on the server. I really want to get this update out there, but won’t until it is ready. Thanks for sticking around and supporting Kisnard Online.
Posted on October 23rd, 2016
I have been working on a trade window now that the rivals window is completed. The idea is to keep the trade window as simple as it can be. The programming rules behind this window should be pretty complex to ensure there is no item duplication or anything game breaking like that. I have played many games that have been ruined by item duplication exploits. I will take my time to ensure that the trade system that I code is bug free.
I really want to get this new update, version 0.9.9 live, but am being too ambitious for this version. That will be a good thing in the long run though. Please stay tuned and thanks for sticking with us!
Our composer, Tanaka, is working on finalizing the new music.