New Features
- Two new mid level wands and upper level bows
 
Gameplay Changes
- Server and database side item tracking changes
 
Bug Fixes
- All weapons, armor, and items tracked separately in the database
 
- Gathering tradeskills bonus success rate fixed
 
- Items disappear when dragging from x to y (i.e. bank to backpack).  I think that I fixed this.
 
						
						 Posted in Release Notes | 02/21/2021 |   No Comments »
					 
										
						
						
						New Features
- Soon to be able to enchant your weapons and armors from +1 through +4
 
- Inspect window shows enchant color and loot indicator red border
 
- More putrid monsters
 
- Holiday monsters and items – more to come and functionality for me to turn on events work in progress
 
- ANDROID: Movement buttons are now a joystick with ability to press once like buttons
 
- Better map land transitions
 
- DEV and GM tools to change player names, guild names, and guild tags
 
Gameplay Changes
- Additional crim spawn location added near Drisdin
 
Bug Fixes
- Guild creation names and tag length and character rules validated
 
- COMPUTER: Friends table was editable
 
- Minor text fixes
 
						
						 Posted in Release Notes | 01/01/2021 |   No Comments »
					 
										
						
						
						Enchanted weapons and armors are here.  +1-4 weapons and armors can be obtained by drops, tradeskills, daily quests(mystery until you complete), etc.  The ability to use bright lights to upgrade enchanted weapons/armors is coming in the next patch.  The ability to plus your weapons and armor brings more randomness and the ability to upgrade your gear between sets.  As a player myself, I am very excited about this feature.
Here is a preview of an enchanted +2 Gold Dagger.

I will be working on a gameplay trailer for the Google Play store and elsewhere.  If you have any cool clips or want to help out please let me know.
						
						 Posted in Release Notes | 10/11/2020 |   No Comments »