There is nothing worse than playing a new game and having out of date help. You have no idea what to do and most often make bad decisions that are un-changeable or cost money to change. Yuck. Â With a bit smart coding for the future, I was able to make the in game help window pull directly from the website and parse itself nicely. Â What exactly does this mean? Â Update once, in one place, and have it be up-to-date everywhere! Â Now I just need to make the game more “playable” so there is something to actually be confused about. Â After all is said and done, I will also need to remember to update the help on the website. :p

Posted in Release Notes | 09/04/2012 | No Comments »
As you can see KO is beginning to look more and more like a game!  I am quite excited to begin working on actual “game programming” and taking a break from writing boring code. Graphics have made it into the ‘chat’ application.  Maybe one day my artistic abilities will improve, but until then… enjoy this eyesore 🙂  Oh, and do not worry, the chat window will be moved when I get around to it.

Posted in Release Notes | 07/05/2012 | No Comments »
I have begun really working on hammering out the technical details.  As I am sure you can tell this is the beginning of a game updater.  There is nothing worse than having to un-install and re-install a program just to update it.  I am excited to have all of this stuff done so I can begin working on the game itself.

Posted in Release Notes | 06/05/2012 | No Comments »