I added lots of options to the game.  Each window can be set to its own level of transparency.  I am almost done coding tradeskills and only have crafting(which requires a GUI) left to do.  I figured I would share this image for the control freaks out there.  I wanted to make sure that I gave players plenty of options so they can fully immerse into the game.

Posted in Release Notes | 10/22/2013 | No Comments »
I am making great progress on tradeskills and I wanted to share a teaser. Â The game development is much smoother now that I have a fairly solid code base to utilize. Â I have to say the worst part of game development is still writing the GUI code. Â It just never looks right or behaves quite the way I want. Â Below you can get a view of what the ‘foraging’ tradeskill will look like.

Posted in Release Notes | 09/24/2013 | No Comments »
Building testing right into code makes life so much easier. Â It may seem like a huge waste of time, but when you don’t have much time a simple error message makes a world of difference. Â Debugging without a clue is no fun, so glad I over error message. Test early and often!

On that same over-protective coding note… I have been writing my server side ‘stop client-hackers’ for every protocol message. Â Here is to hoping the game will not be ruined by exploiters!
Posted in Release Notes | 09/20/2013 | No Comments »