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Guilds WIP


I have been recently working on a guild system.  The idea is for leaders to be able to create a guild once completing a long line of quests.  As you can see I am also looking to have the ability for guilds to create their own flags.  I am having trouble determining what should be shown on the guild members list besides their overall level.  Any thoughts?  Come speak your mind on the forums – now is the time to shape the game.  More to come…

Guild window work in progress


Looting in game


Looting has made it into the game – you can now loot corpses!  When you double click on your own corpse, as you would expect, you pick up your items.  Any weapons or armor in your corpse will attempt to be equipped if nothing is currently in the slot.  This is designed this way to give players a fighting chance against their killers, rather than wasting time trying to re-equip their weapon/armor.  When you open another player’s corpse you can loot their items (dirty) when it is decayed to a skeleton.  When the corpse is in the goop phase you can cleanly take items. &nbspWhen an item has previously been looted it can be taken at any time.

Player has been looted

/\lootee/\

\/looter\/

Looting from player


Bodies on the floor


The skeleton definitely needs some work drawing wise, but as you can see there are now bodies (corpses) in game.  Each ‘corpse’ contains the player’s full backpack, possibly 1 equipped non-looted item/up to 2 looted items.  I think the player will be able to right click on his/her corpse to pickup and auto re-equip at the same time.  If the player equips any item(s) into those slots, post-mortem, on the way back to the corpse and then tries to right click the corpse those items will remain in the corpse.  I am going to post some thoughts on death gameplay rules on the forums *Forums closed, moved to Discord* – come have a say.

Decaying bodies upon death



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