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Version 0.3.0 patch


New Features

  • Weapons, Armors, and Items dropping from Monsters and NPCs
  • Buying and selling (weapons/armors/items) from NPC shops
  • Character screen stat increase buttons(2 stat points per level)
  • Tradeskills (gathering/processing/finishing) work in progress
  • Gathering tradeskills have own cursor; processing have animated generic cursor
  • Ability to change keyboard keys (movement/toggles/window shortcuts) work in progress
  • PvP/PvM with death and respawning
  • Data stored in server memory instead of querying database
  • Server checks for syntax of game client requests; hacking/cheating prevention increased

Gameplay Changes

  • Monster/NPC/Tradeskill (gathering/processing/finishing) loot is created on kill, not spawn
  • Database is saved every XX seconds; rollback/server shutdown if any errors
  • General world map concept drawn out on paper – Thanks GM Blue Crackpot

Bug Fixes

  • Too many to list until a more stable code base


Options, control freaks rejoice


I added lots of options to the game.  Each window can be set to its own level of transparency.  I am almost done coding tradeskills and only have crafting(which requires a GUI) left to do.  I figured I would share this image for the control freaks out there.  I wanted to make sure that I gave players plenty of options so they can fully immerse into the game.

Transparent menus and game options


Tradeskills and professions!!


I am making great progress on tradeskills and I wanted to share a teaser.  The game development is much smoother now that I have a fairly solid code base to utilize.  I have to say the worst part of game development is still writing the GUI code.  It just never looks right or behaves quite the way I want.  Below you can get a view of what the ‘foraging’ tradeskill will look like.

Tradeskill foraging skill berries



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