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Version 0.6.0 patch

New Features

  • Client build process completed – internal testing in progress before ALPHA launch
  • Server launched on Amazon EC2 – internal testing in progress before ALPHA launch
  • Create guild window working – needs GUI work
  • Various bug fixes and server stability improvements
  • GM and DEV permissions more fine grained
  • GM and DEV get own corpse image
  • Fixed many, many painting issues and glitches
  • Many weapons, armors, items, npcs, mobs added to game – map also expanded
  • Able to override the game panel size resolution in options menu
  • SITE: moved to Amazon EC2 instance – much faster page load times
  • SITE: updates to Beginners’ Guide – more to come
  • SITE: fixes to registration/login/manageAccount process

Gameplay Changes

  • Slowed down characters/mobs/npcs a tiny bit to prevent eye strain
  • Able to buy 99 items at once from shop, weapons and armor 1 per click since they don’t stack
  • Only gain blocking exp while actively attacking mobs

Bug Fixes

  • Too many to list until a more stable code base

Version 0.5.0 patch

New Features

  • Quests and quest interface completed – support for sub tasks, gives, rewards
  • Guilds – add/remove members, transfer guild deed, disband guild, leave guild
  • Screenshot function built in to game
  • Corpses created after death – ability to gather items or loot from other corpses
  • Town guards – holy and criminal type, will attack monsters within range to protect town
  • SITE: random screenshot functionality in left sidebar working
  • SITE: release notes page paginated – 2 versions per page

Gameplay Changes

  • Allow guild members to loot your corpse(with no penalty) – to help regain your stuff

Bug Fixes

  • Too many to list until a more stable code base

Guilds WIP

I have been recently working on a guild system.  The idea is for leaders to be able to create a guild once completing a long line of quests.  As you can see I am also looking to have the ability for guilds to create their own flags.  I am having trouble determining what should be shown on the guild members list besides their overall level.  Any thoughts?  Come speak your mind on the forums – now is the time to shape the game.  More to come…

Guild window work in progress



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