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Regression testing made easy


Building testing right into code makes life so much easier.  It may seem like a huge waste of time, but when you don’t have much time a simple error message makes a world of difference.  Debugging without a clue is no fun, so glad I over error message. Test early and often!

Easily found bug

On that same over-protective coding note… I have been writing my server side ‘stop client-hackers’ for every protocol message.  Here is to hoping the game will not be ruined by exploiters!


Shops & Splitting Piles


Sorry for the lack of updates.  I am still plugging away at Kisnard Online.  I started to work on the shops interface and that caused me to incorporate currency!  Due to this I had to re-work all of the move/swap/split/combine piles code from various containers for stack-able items. Buying and selling items to shops is really cool.

Shop sell tab

I’m still testing the various combinations of ways to move from A to B, but no bugs so far *fingers crossed*.  Right now there are 20 different ways you can move something from the bank window to either the Backpack/Bank/Character/Ground.  Fun Stuff.

Testing ways to move from A to B


Version 0.2.0 patch


New Features

  • Floating interface, transparent windows, saving window state/position
  • Tile based map for players to explore
  • Game files automatically updated from server
  • Game release notes pane in Login window
  • Player movement via WASD keys or mouse right click
  • Multiple chat modes: general, whisper, global, and guild(todo)
  • Working backpack, bank, character equipment screen, and ground
  • Options menu with language support, window settings, damage delt/received icon/text options
  • Welcome messages upon logging in
  • GUI server option: ability to kick/ban players
  • Skills menu completed; efficent sending of exp
  • Basic interaction with NPCs
  • Monsters/NPCs respawn when killed; warp home when walking too far during agro
  • Weapons and armor dropping from Monsters; items(todo)
  • Weapons, armor, and items show popup description on hover-ctrl
  • Can equip/bank/pickup weapons and armor
  • A lot of server side logging and development tools created

Gameplay Changes

  • Ability to attack players/entities(Monsters/NPCs)
  • Monsters will chase/attack you when in sight; NPCs will attack back when attacked
  • Swear filter on character creation screen/override option
  • Players kicked if speedhacking/cheating/modifying client

Bug Fixes

  • Too many to list until a more stable code base



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