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Welcome to Kisnard Online

 Welcome to Kisnard Online's website - a free to play, mmorpg!  Kisnard online is a new 2D fantasy/medieval mmorpg developed by Jay Avondoglio as a tribute to Dransik.  Adventure on quests, explore the huge world, specialize in various tradeskills, slay mythical monsters, team up to fight bosses, interact with many npcs, grow powerful in level and name, loot rare treasures, duel other players in live pvp, and much much more.  It is currently in development and is a long term project.  The game is currently live in open Beta testing.  All game related info will be posted here.  Come join us in game!


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Shops & Splitting Piles


Posted on August 31st, 2013

Sorry for the lack of updates.  I am still plugging away at Kisnard Online.  I started to work on the shops interface and that caused me to incorporate currency!  Due to this I had to re-work all of the move/swap/split/combine piles code from various containers for stack-able items. Buying and selling items to shops is really cool.

Shop sell tab

I’m still testing the various combinations of ways to move from A to B, but no bugs so far *fingers crossed*.  Right now there are 20 different ways you can move something from the bank window to either the Backpack/Bank/Character/Ground.  Fun Stuff.

Testing ways to move from A to B

Artificial Intelligence


Posted on May 31st, 2013

I have been working non-stop on the artificial intelligence logic.  As you can see monsters are chasing their target now and in this case surrounding her.  The mobs also will chase you for whatever distance I so desire(some may be more lazy than others).  NPCs, non player characters, also have a bit of ‘pep in their step’; random movement for now.

Monsters chasing and surrounding player


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