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Welcome to Kisnard Online's website - a free to play, mmorpg!  Kisnard online is a 2D fantasy/medieval mmorpg developed by Jay Avondoglio as a tribute to Dransik.  Adventure on quests, explore the huge world, specialize in various tradeskills, slay mythical monsters, team up to fight bosses, interact with many npcs, grow powerful in level and name, loot rare treasures, duel other players in live pvp, and much much more.  Kisnard Online is constantly being improved with new content and features.  All game related info will be posted here.  Come join us in game!

Four years old

Posted on September 10th, 2015

I have been working on Kisnard Online now for four years. All of my recent updates have been based on polishing the game (new art, new features, bug fixes, etc.) so it fits suit that I have been working on a custom graphical user interface (GUI). Skinning Java swing elements was no easy task and required much custom code. I think the new look will be totally worth it. I took the time to write the code well so that I can completely customize it as I see fit.

Here is a little preview of the new look on the backpack window.

custom graphical user interface

Hopefully this will help players to immerse themselves in the world more. Happy four year anniversary Kisnard Online!

Version 0.9.5 update

Posted on August 31st, 2015

Just launched version 0.9.5 of the game. Check out the release notes page for all of the details! Version 0.9.5 brings tons of new art in the game and now I can begin working on new quests/content/etc. I am very excited to get to really work on this type of stuff. Version 0.9.5 will set me up to have the assets and artwork I need! 🙂

Users on MAC are hopefully able to launch the game properly now like Windows/Linux users already were. For best results download a fresh copy of the Kisnard Online client from the downloads page.

**coming ahead** As I mention above I will be working on new quests/content/etc. on the next version, but I am also working on a fresh look for the GUI windows of the game. I am also working on redoing the minimap so it shows more and paints faster. **coming ahead**



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